Tekken tag tournament 2 tag combos6/22/2023 ![]() A Bind is used to generally extend combos and can only be done once. TEKKEN TAG TOURNAMENT 2 - Tutorial Video 4 - How to do combos Description: This tutorial video covers the combo system of TEKKEN TAG TOURNAMENT 2 in de. Can be used to punish or beat out some attack strings.īind/Bound- A special property given to certain moves that binds your opponent to the ground perventing them from rising off the floor. A HIGH crushing move will cause high hits and a LOW crushing move will cause low hit to whiff. Watch this Asuka Kazama video, Tekken Tag Tournament 2 - Jin and Asuka Kazama GREAT Combo In Depth Tutorial, on Fanpop and browse other Asuka Kazama. Every character has a least one Homing move.Ĭrush- A special property that is given to certain moves that causes low or high moves to whiff during the active frames of these moves. Homing- A special property that is given to certain moves that make it impossible to sidestep or sidewalk. There are also chain grabs that link together. They can be breaked according the the limb that grabs you. Grabs- Grabs are performed by pressing punch and/or kick buttons together. In addition to the tag-based battle that TEKKEN pioneered,TEKKEN TAG TOURNAMENT 2 will feature both one-on-one fighting and solo fighter vs. Certain characters have moves accessible when in this state. Jin's is a high and mid counter that does no damage but Jin also recieves no damage and essentialy causes the opponents move to whiff.īack Turn- A universal state in which a characters back is facing his opponent. Heihachi's is a universal counter but sacrafices a portion of his own stamina. Parries: Reversal throws that capture opponents strikes.ġ)Special counters- Some counters are special and character specific. An UNBLOCKABLE attack.Į) Foot stomp- Done by holding forward on a downward opponent. example: Jun's f+2 can be used to tag to your 2nd player. Can be sidestepped/walked.ĭ) Shoulder Tackle- Done by Running and holding forward. Tag combos are executed after your character used a taggable launcher then pressing 5. In our terminology, that means press forward and 2 (right punch) together then very quickly press 5 (represented by the tilde symbol tildes mean quick or slide input whereas commas mean. Leaves player in fuht(hit) fuft(block) and the opponent fuft(hit). A sliding LOW kick that is unsafe on block and KD's on hit. Can be Sidestepped/walked.Ĭ) Slide- Done by pressing 4 while running. A leaping jump kick that hits MID and has huge frame advantage on block, KD's on hit. A running grab that leads the opponent into a small chain grab that differs between characters.ī) Jumping Slash Kick- Done by pressing 3 while running. Opens up both universal moves and character specific moves.Ī) Ultimate Tackle- Done by pressing 1+2 while running. Creates horizontal space between you and your opponent allowing short ranged moves to whiff.ġ)Running: Done by pressing forward three times,or by forward dashing, and holding forward. Cannot avoid Homing moves.ĭashing- Done by pressing back or forward twice and returning to neutral. An exetension of a Sidestep that is more evasive but is slower to activate. Sidewalk- Perform a Sidestep (d_u,n) and continue to hold the direction you want to walk. Cannot avoid certain moves that track towards one direction or Homing moves. A quick evasive maneuver that allows opponents to dodge linear moves. Sidestep- Done by tapping Down/Up and returning to Neutral. Certain moves can only be done in this state. While Standing- This state is achieved when a character is transitioning from a crounching to standing. For the purpose of helping newer players, this guide will feature a lot of information that may be familiar to higher level players. TTT2 is a Tekken game and therefore is similar to previous games in the series.
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